Thursday, November 24, 2011

Master Sword

This was done a couple months ago. Meant to put it up here but been busy. Going to try and get some more stuff done and put up.

Thursday, April 14, 2011

A Walk in the Park.

Here is an assignment we had to do for Animation class. It is a simple walk cycle. The Character is none other then Carl Callewaert.
The Modeling and Texturing was done by Kyle Brewer and the Rigging and Enveloping was done by Michael Francis.

Wednesday, February 23, 2011

Treasure Chest Update

I put the treasure chest that i had modeled in Mudbox for an assignment. This is What I came out with.

Thursday, February 17, 2011

Lighting Assignment #1


Here is my final render and compositing for my Lighting Assignment.


Here is the Original Version.

Monday, February 7, 2011

Rocket Lava Lamp


Decided to make it a Lava Lamp because Lava Lamps are Hardcore!

Rocket Lamp


Just a prop I decided was pretty cool to model.

Here is the reference.

Thursday, January 20, 2011

Treasure Chest

This chest was done for fun and it has about 600 polys. Added some lighting affects. I used Final Gathering on this chest with a spot light. 

This chest is done for a school project. I used the same chest as the one above and took out a lot of polys. So it went from about 600 polys down to 44 polys.

Mine Cart


This is modeled and Textured for a Project at School.

Sunday, January 16, 2011

Ambient Occlusion Pass on a Pistol

Modeled the Pistol back in October. Decided to do a Ambient Occlusion Pass on it.